
EuroScience Open Forum to odbywająca się co dwa lata konferencja mająca na celu zaoferowanie społeczności naukowej platformy do interdyscyplinarnej i przekrojowej debaty na temat kultury naukowej, badań i innowacji
Czwartek 13.06.2024 Sesja posterowa numer 3 (9:30 – 12:30)
Bradecki Tomasz, In: EuroScience Open Forum 2024 : [book of abstracts], 2024, pp.483-484, Article number:0171
Bradecki Tomasz Virtual models, card games as a tool in urban design and planning research and education
The development of research in spatial planning and urban design is polarised. On the one hand, it is becoming increasingly complex and professional and involves specialists from other fields, while on the other hand, it is becoming less and less comprehensible to the public, who should be the beneficiaries of scientifically developed solutions. The public’s awareness of the possibilities of spatial development of urbanised areas derives from the interface between public knowledge, the results of scientific research and education in this field. Particularly important seems to be knowledge in the field of changes and shaping of
the living environment in times of growing population, and escalating urbanisation in various forms (intensive and extensive) and scales. Reconciling the different points of view and their common understanding seems to be important in view of the fact that space is a finite resource and the type of land
use has a key role in the further sustainable development of society. The paper presents original solutions for research and educational and teaching activities using 3D models and innovative card games: The
settlement game and the metropolis game. The games structure knowledge, support scientific discourse, and are used in didactics and public participation. The presented experiments of game-based workshops
can be seen as examples of the use of image-shifting tools in the shaping of cities and regions.
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